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Sonic rivals 2 jump broken emulator12/8/2023 ![]() ![]() In a filename-skipping situation similarly found in another certain Sonic game, the file order omits two slots in the directory for unknown reasons. The final level Cannon's Core implies that it would emphasize this all the more so, if not for two skipped files that follow the game's internal C_CORE_X.ADX music file naming scheme. Sonic's are high-energy rock, grunge rock with a focus on bass and vocals for Shadow, energetic rock/synthesizers for Tails, industrial metal for Eggman, hip-hop and rap for Knuckles, and fusion jazz for Rouge. ![]() In Sonic Adventure 2, each character is represented with a specific musical genre for their theme songs and levels. If the game disc is inserted into a PC, a set of wallpapers can be found: ![]() "Death" (Message setting is out of range) These are the only messages in the game that use colors. ![]() The first message always occupies the default message slot and displays if an Omochao or other text source is created via hacking without a valid message ID. Knuckles and Rouge have hint files for Cannon's Core, but their contents appear to be exact copies of Wild Canyon and Dry Lagoon's Japanese hints.Įach stage contains a number of Japanese placeholder strings. Located in TEXT_E.prs is an early level and boss list, missing several stages present in the final game and featuring some interesting boss names. (Source: Sonic Retro.) Unused Text Early Level and Boss List As previously mentioned, these stages have reserved cameras for demo playback that are never normally seen due to the changes: The debug menu uses an older demo cycle which has both a different character order and stages for Eggman, Knuckles and Shadow. The Event Test not only lists all the events and allows you to view them, you can also stop cutscenes with the B button, and speed them up or slow them down with the shoulder buttons, even making them run in reverse. The list of levels includes all that character's normal stages, Chao World (misspelled as CHAO WARLD) and the test levels (BASIC TEST, SONIC TEST or KNUCKLES TEST), which do not exist and crash if you try to select them. The GAME and DEMO options will ask you to choose a character or character set and a level. PLAY:FROM LAST - Play the story mode on the Last Story.PLAY:FROM DARK - Play the story mode on the Dark Story.PLAY:FROM HERO - Play the story mode on the Hero Story.DEMO:LOOK PREVIOUS TAKEN ONE - Replay the previously recorded demo.DEMO:2P - Record a demo with two players.DEMO:1P ONLY - Record a demo with one player.GAME:2P 1POINT MATCH - Play a level with two players.GAME:2P 3POINTS MATCH - Play a level with two players until one player wins three times.GAME:1P ONLY - Play a level with one player.The menu has the following options to choose from: The code to display the menu items on-screen was removed in the PC version, but it still functions. In the PC version, you can use a memory editor to go to 434687 and change CC 76 8B 00 to 98 8F 8B 00. There is a debug menu in all versions of the game which is accessible by replacing ADVERTISE.PRS with TITLE.PRS.įor the GameCube version, replace advertiseD.rel with titleD.rel or use the NTSC-US Action Replay code: The Trial's textures can be found in the scene where Sonic & Shadow turn super. Of note is that these textures feature red soles, as opposed to the gray soles seen in The Trial and early screenshots. Present in all of Sonic's cutscene texture files (E#TEXTURE.PRS) are textures for the shoes, the original Light Speed shoe upgrade, and a number of blank files. All three of these were fixed in Sonic Adventure 2: Battle, but all of the game's artwork still depicted him in his classic shoes prior to the 2012 Port.įamously, Sonic Adventure 2: The Trial uses his classic shoes. The Hero Story intro has Sonic wearing his classic shoes until he jumps onto the wing, the shuttle launch scene in the Dark Story still shows them (likely due to it being a prerendered cinematic), and one of the screenshots in the credits shows his classic shoes. It's well known at this point that Sonic's shoes were changed to Soap Shoes late in development ( footage of a "Focus Test" version indicates it made it to around January 2001), however the majority of SA2 was done at that point, so there's a bunch of leftovers. It was re-released for the GameCube as Sonic Adventure 2: Battle. There are three types of levels: Sonic/Shadow stages, which are similar to Sonic's stages in the first game, Tails/Eggman stages, in which you platform and shoot everything in sight, and Knuckles/Rouge levels, where you hunt for three treasures. Sonic Adventure 2 is the sequel to Sonic Adventure, as well as the last Sonic game for a Sega console. ![]()
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